We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low frequency illumination. It...
Google Tech Talk June 30, 2009 ABSTRACT Please view slides at caustic.com Presented by James A. McCombe - Chief Technical Officer, Founder. 3D graphics today...
Sfera is a game, mostly written using OpenCL and OpenGL, with real-time path tracing (ie ray tracing) rendering. It includes a Bullet Physics based engine....